|
|
reviews of blue
This page holds reviews of Blue - a 4kb intro. The reviews are not modified in any way.
However, have in mind that the reviews sometime have incorrect and outdated information on
how to reach us. If you want to get in contact with us, always use the addresses listed in
the contact us section. Thank you!
Reviews available:
1. Maggie (English disk magazine)
|
|
|
Maggie Review of "Blue - a 4kb intro"
New Beat Design are familiar to all the Falcon owners here through their work on the rather
wonderful Rayman-a-like 'Willies Adventures'. Here, we see something of what they might be
able to accomplish if they ever do decide to get that demo done that they've been promising
to do for a while.
This 4ktro has style and presentation in spadeloads. It was unlucky to be up against the
definitive (for now) 4k work by the Dead Hackers Society, otherwise, it should have won
the competition at the Orneta Party. This intro, on the other hand, does not need a maths
co-processor to work, and is happy on any TOS Falcon as well, which gets it my 'Best behaved
Orneta intro' vote!
The title screen comes up with a neat series of title texts with lovely looking bitmap graphics
for the text font.. We suspect that they only just got within the 4096 bytes limit for this
demo. These titles scroll smoothly onscreen, then up and out, finally, fading to white in
time for the main demo to start.
The first major effect is a tunnel/roadway type of screen, as two walls and a roadway draw
themselves in a randomly altering direction and wavey sort of way. It is fullscreen, with
a distant sky and horizon. There is a coarse and chunky pixelled effect, whether it is to
save on program space, or to get the best speed possible on the screen, we don't know.
This executes a smart colour-fade, and we go straight into the next sequence, a zoom and rotate
title screen, with the demo logo spinning around with a self-conscious attempt at motion blur.
As with the rest of the demo, the look is extremely well done, and top notch with the
presentation. This section is almost full screen with a raster type top and bottom border.
We sadly come to the 'End' screen, a reprise of the title screen, and it is time to press
'reset' to go.
Conclusion.
A smart 4ktro, well up to current standards of expectation, and with a lot of the style seen
in their game 'Willies Adventures'. Any further demos from this team are looked forward to!
(C) CiH, Oct '97
TECH VIEW: A nice little demo this, not as brainblasting as the DHS one but neatly designed
nonetheless. The graphics corrupted when running from medium resolution on my machine, but the
motion blur routine is especially neat for the use of a good colour table. The "tunnel" effect
is in fact a revamped feedback effect, done by drawing two pillars at the side of the screen
and the landscape floor, then using the feedback to "scroll" the effect outwards. It will be
interesting to see what they come up with next. [tat]
|
|